Famed Schleimini Tank

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight:

Leader Perk:
Slime Martial Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Sizzling Numb Pellet*
42
3
Deals moderate Sizz-type martial damage (80 base potency) to 1 enemy, occasionally paralyses
31 Famed Tank's Whistle*
30
Self
Reduces damage taken by 50% and grants the user x1.5 martial potency/recovery for 1 turn
(Times usable: 3)
52 Mini-Flashcannon*
102
Front
Deals major Sizz-type martial damage (273 base potency) to all enemies in area of effect, occasionally raises damage taken for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 DEF +20 Raises max DEF by 20
1 Little Rising Star*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
1 Tiny Body*
Lowers Weight by 5 and raises max HP by 10
110, 120, 130, 140 Mini-Flashcannon* potency +2% Raises Mini-Flashcannon* potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Famed Resolve*
Battle start:
Raises Move for 3 turns

Battle start:
If there are 4 or more Slime allies (incl. self) in the party:
Raises Move for 3 turns
2 Zam Res +25 Raises Zam resistance by 25
3 Martial Tricks Lowers martial ability MP cost by 10%, raises potency and recovery by 10%
3, 5 Mini-Flashcannon* potency +5% Raises Mini-Flashcannon* potency by 5%
4 Woosh Res +25 Raises Woosh resistance by 25
5 Cover Fire Support*
When any other ally attacks:
Attacks with Mini-Cannon* if enemy is within 2 to 4-space range, up to 5 times per battle
(Mini-Cannon*: Deals moderate Sizz-type martial damage (75 base potency) to 1 enemy)


When any other Slime ally attacks:
Attacks with Focused Mini-Cannon* if enemy is within 2 to 4-space range, up to 5 times per battle
(Focused Mini-Cannon*: Deals major surehit Sizz-type martial damage (148 base potency) to 1 enemy)
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%