Estark, Lord of the Underworld

Return to Unit List
Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 85

Leader Perk:
Physical Potency +20% & Breath Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Perfected Awakening*
0
Self
Restores a moderate amount of the user's MP, reduces damage taken by 50% for 3 turns, and grants x1.5 physical and breath potency/recovery for 1 turn
(Times usable: 3)
31 Hellish Inferno*
160
2-4
Deals major Frizz-type or Typeless breath damage proportional to ATK to all enemies in area of effect, ignores some Light Damage Res
52 Helldrive*
114
Front
Deals minor Zam-type physical damage (120% potency) to all enemies in area of effect 3 times, occasionally lowers DEF for 3 turns
80 Death Blow 110
1-3
Deals huge physical damage (560% potency) to 1 enemy, prevents enemy from being revived if KO'd by this ability
Supreme Archfiend Perk
Level Name Description
1 My Name is Estark Battle start:
Reduces damage taken by 50% up to 3 times for 99 turns

Before HP hits 0:
Preserves HP at 1, up to 5 times per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Peak of Evolution*
Battle start, action start, or when revived:
Raises physical and breath potency by 20% if the user's HP is 20% or over
Raises physical and breath potency by 50% if the user's HP is 20% or less
1 Underworld Sabre Flash Counter*
When attacked by enemy:
Attacks with Underworld Sabre Flash* if enemy is within 1 to 4-space range, up to 5 times per battle
(Underworld Sabre Flash*: Deals minor unreflectable physical damage (100% potency) to 1 enemy 3 times)
110, 120, 130, 140 Physical Potency/Recovery +2% Raises physical potency/recovery by 2%
110, 120, 130, 140 Breath Potency/Recovery +2% Raises breath potency/recovery by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Ultimate Being*
Battle start:
Raises ATK for 3 turns

Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns
2 Zap Res +25 Raises Zap resistance by 25
3 Awakened Power*
When afflicted with a status ailment:
Removes some status ailments and raises physical and breath potency/recovery for 3 turns, up to 2 times per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
3, 5 Physical Potency/Recovery +5% Raises physical potency/recovery by 5%
3, 5 Breath Potency/Recovery +5% Raises breath potency/recovery by 5%
4 Woosh Res +25 Raises Woosh resistance by 25
5 Max HP +100 Raises max HP by 100
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%