Druid Maribel

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Hero Spell Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Abilities
Level Type Name MP Element Range Description
1 天地のベール 34
1-2 (incl. self)
Raises Spell and Breath Res of all allies in area of effect for 3 turns
31 幻魔の術:れんごく火炎 133
Front
Deals major Frizz-type spell damage to all enemies in area of effect
54 幻魔の術:ビッグバン 158
Front
Deals major unreflectable Bang-type spell damage to all enemies in area of effect
54 幻魔の術:ジゴスパーク 154
Straight Line
Deals major Zap-type spell damage to all enemies in area of effect, occasionally paralyses
This attack cannot be redirected by abilities or perks such as Cover or Selflessness
80 天地のいかり 52
Self
Grants the user x1.5 spell potency/recovery for 3 turns, raises Spell Boost for 2 turns
Turns needed: 2 turns (Times usable: 2)
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 WIS +15 Raises max WIS by 15
1 天地鳴動:業炎 When any ally (incl. self) is attacked by enemy:
Attacks with 業炎 if enemy is within 1 to 3-space range, up to 3 times per battle
(業炎: Deals major unreflectable Frizz-type spell damage to 1 enemy)
1 天地鳴動:爆砕 When any ally (incl. self) is attacked by enemy:
Attacks with 爆砕 if enemy is within 2 to 4-space range, up to 3 times per battle
(爆砕: Deals major unreflectable Bang-type spell damage to 1 enemy)
1 天地鳴動:雷鳴 When any ally (incl. self) is attacked by enemy:
Attacks with 雷鳴 if enemy is within 3-space range, up to 3 times per battle
(雷鳴: Deals major unreflectable Zap-type spell damage to 1 enemy)
110, 120, 130, 140 Spell Potency/Recovery +2% Raises spell potency/recovery by 2%
110, 120, 130, 140 天地のいかり MP Cost -5% Lowers 天地のいかり MP cost by 5%
Awakening Perks
Awakening Name Description
1 Druid Action start until turn 5:
Restores 8% of max MP and raises Spell Boost for 2 turns
2 Crack Res +25 Raises Crack resistance by 25
3 天地の加護 Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
3, 5 天地のいかり MP Cost -10% Lowers 天地のいかり MP cost by 10%
4 Sizz Res +25 Raises Sizz resistance by 25
5 Instant Damage Barrier Battle start:
Grants a barrier that reduces damage taken by 15% for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%