Divine Phoenix

Return to Unit List
Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Nature Spell Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Bazoom 24
Front
Knocks 1 enemy back up to 5 spaces
33 Resurging Darkness*
137
Fan
Deals major Zam-type spell damage to all enemies in area of effect, occasionally lowers Spell Res for 3 turns
54 Flapping Fire*
143
1-3
Deals major Frizz-type spell damage to all enemies in area of effect, occasionally raises the user's spell potency/recovery for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 WIS +15 Raises max WIS by 15
1 Terrifying Flying Phantom*
Battle start:
Enables Frizzforce and Zamforce for 3 turns
110, 120, 130, 140 Flapping Fire* potency +2% Raises Flapping Fire* potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Divine Phoenix Dance*
Battle start:
Greatly raises evasion rate for 3 turns
2 Woosh Res +25 Raises Woosh resistance by 25
3 Instant Damage Guard*
Battle start:
Grants a barrier that reduces damage taken by 20% for 3 turns
3, 5 Flapping Fire* potency +5% Raises Flapping Fire* potency by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Divine Phoenix Flap*
Action start on even turns until turn 10:
Heals 150 HP for all allies in the surrounding large rhombus (incl. self), raises spell potency/recovery for Nature units in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%