| Lv: | 150 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 50 |
| Weaknesses: | ![]() |
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|---|---|---|---|---|---|
| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Bazoom | 24 | ![]() |
![]() Front |
Knocks 1 enemy back up to 5 spaces |
| 33 | ![]() |
Resurging Darkness* はじける暗黒 |
137 | ![]() |
![]() Fan |
Deals major Zam-type spell damage to all enemies in area of effect, occasionally lowers Spell Res for 3 turns |
| 54 | ![]() |
Flapping Fire* フラップファイア |
143 | ![]() |
![]() 1-3 |
Deals major Frizz-type spell damage to all enemies in area of effect, occasionally raises the user's spell potency/recovery for 3 turns |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | WIS +15 | Raises max WIS by 15 |
| 1 | Terrifying Flying Phantom* 恐るべき霊鳥 |
Battle start: Enables Frizzforce and Zamforce for 3 turns |
| 110, 120, 130, 140 | Flapping Fire* potency +2% | Raises Flapping Fire* potency by 2% |
| 150 | Ability Potency/Recovery +2% | Raises ability potency/recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Divine Phoenix Dance* ほうおうの舞 |
Battle start: Greatly raises evasion rate for 3 turns |
| 2 | Woosh Res +25 | Raises Woosh resistance by 25 |
| 3 | Instant Damage Guard* いきなりダメージガード |
Battle start: Grants a barrier that reduces damage taken by 20% for 3 turns |
| 3, 5 | Flapping Fire* potency +5% | Raises Flapping Fire* potency by 5% |
| 4 | Zap Res +25 | Raises Zap resistance by 25 |
| 5 | Divine Phoenix Flap* ほうおうのはばたき |
Action start on even turns until turn 10: Heals 150 HP for all allies in the surrounding large rhombus (incl. self), raises spell potency/recovery for Nature units in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns) |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |