Dhoulmagus

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Martial Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Creeping Shadow 44
1-3
Deals moderate Zam-type martial damage (85 base potency) to 1 enemy, occasionally binds
36 Evil Glint 92
Front
Deals major martial damage (235 base potency) to all enemies in area of effect and generates 500-damage evil spaces that target enemies and allies in that area for 2 turns
54 Jester's Jest 96
Straight Line
Deals major martial damage (250 base potency) to all enemies in area of effect, pulls up to 2 spaces closer
Evil Umbra*
凶気の闇
88
1-3
Deals major Zam-type martial damage (270 base potency) to 1 enemy, often curses, and generates a 500-damage evil space that targets enemies and allies in that area for 2 turns
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 AGL +20 Raises max AGL by 20
1 Jester's Evil Can phase through obstacles
110, 120, 130, 140 Jester's Jest potency +2% Raises Jester's Jest potency by 2%
Awakening Perks
Awakening Name Description
1 Clone Battle start:
Raises evasion rate by 100% for 3 turns
2 Bang Res +25 Raises Bang resistance by 25
3 Bind Martial When maing a martial attack:
Very rarely binds
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
3, 5 Martial Potency +5% Raises martial potency by 5%
3, 5 Evil Umbra* potency +5% Raises Evil Umbra* potency by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Bind Success Rate +10% Raises Bind success rate by 10%
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Evil Umbra*
凶気の闇
Deals major Zam-type martial damage (270 base potency) to 1 enemy, often curses, and generates a 500-damage evil space that targets enemies and allies in that area for 2 turns
Jester's Magic*
道化の奇術
Action start:
Summons Dhoulmagus B and Dhoulmagus C, 1 time per battle
Note: If another party member has already activated a perk that summons units, then this perk will fail
Martial Master Lowers martial ability MP cost by 15%, raises potency and recovery by 15%
(MP +40) x2 Raises max MP by 40
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Zam-type Martial Potency +1.5%) x2 Raises Zam-type martial potency by 1.5%
(Zam-type Martial Brilliant +1.5%) x2 Raises Zam-type martial brilliant by 1.5%
Zam-type Martial MP Cost -10% Lowers Zam-type martial MP cost by 10%
(Martial Potency +1%) x2 Raises martial potency by 1%
(Martial Brilliant +1%) x2 Raises martial brilliant by 1%
Martial MP Cost -5% Lowers martial MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Frizz Res +5% Raises Frizz Res by 5%
Frizz-type Physical Res +5% Raises Frizz-type Physical Res by 5%
Frizz-type Martial Res +5% Raises Frizz-type Martial Res by 5%
Frizz-type Spell Res +5% Raises Frizz-type Spell Res by 5%
Frizz-type Breath Res +5% Raises Frizz-type Breath Res by 5%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
(Blind Res +5%) x2 Raises Blind Res by 5%
(Paralysis Res +5%) x2 Raises Paralysis Res by 5%
Martial Lock Res +5% Raises Martial Lock Res by 5%
Bind Res +5% Raises Bind Res by 5%