| Lv: | 140 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 35 |
| Weaknesses: | ![]() |
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|---|---|---|---|---|---|
| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Bad Attitude* ダークスタンス |
24 | ![]() |
![]() Self |
Grants the user Zamforce for 3 turns |
| 22 | ![]() |
Ball of Malice | 48 | ![]() |
![]() 1-4 |
Deals moderate Zam-type spell damage to 1 enemy, often curses |
| 44 | ![]() |
Dark Meteors* ダークメテオ |
135 | ![]() |
![]() Front |
Deals major Zam-type spell damage to all enemies in area of effect, rarely raises damage taken for 3 turns |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max MP +10 | Raises max MP by 10 |
| 1 | WIS +10 | Raises max WIS by 10 |
| 100, 110, 120, 130 | Dark Meteors* potency +2% | Raises Dark Meteors* potency by 2% |
| 140 | Ability Potency/Recovery +2% | Raises ability potency/recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Move +1 | Raises Move by 1 |
| 2 | Zap Res +25 | Raises Zap resistance by 25 |
| 3 | Zammeister | Lowers Zam-type ability MP cost by 10%, raises potency and recovery by 10% |
| 3, 5 | Dark Meteors* potency +5% | Raises Dark Meteors* potency by 5% |
| 4 | Woosh Res +25 | Raises Woosh resistance by 25 |
| 5 | Dark Monarch* ダークな王様 |
Action start on even turns until turn 10: Heals 10% of max HP If there are 4 or more Slime allies (incl. self) in the party: When using a Zam-type ability: Reduces the Zam resistance of all attacked enemies by 25, for the attacker only This perk can be triggered by attacks on allies, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |