Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 50 |
Weaknesses: | / | ||||
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Resistances: | / | ||||
Immunities: |
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | Kidnap | 40 | Front |
Pulls 1 enemy up to 3 spaces closer, often paralyses | ||
33 | Psycho Scythe | 130 | Fan (L) |
Deals major martial damage (330 base potency) to all enemies in area of effect, pulls them up to 1 space closer, and often greatly lowers Self HP Healing Effects for 3 turns | ||
52 | Killer Kafrizz | 124 | 2-4 |
Deals major Frizz-type spell damage to 1 enemy, ignores some Light Damage Res |
Base Perks | ||
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Level | Name | Description |
1 | Max MP +15 | Raises max MP by 15 |
1 | WIS +15 | Raises max WIS by 15 |
1 | Wicked Obsession | Heals 50% of max HP and grants x1.5 spell and martial potency/recovery for 1 turn when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
110, 120, 130, 140 | Killer Kafrizz potency +2% | Raises Killer Kafrizz potency by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Imperious Grin | Battle start: Greatly raises AGL and evasion rate for 3 turns |
2 | Woosh Res +25 | Raises Woosh resistance by 25 |
3 | Grim Gardez | Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over |
3, 5 | Killer Kafrizz potency +5% | Raises Killer Kafrizz potency by 5% |
4 | Zap Res +25 | Raises Zap resistance by 25 |
5 | Wicked Bounce | Battle start: Grants a barrier that reflects spell attacks for 2 turns |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |