Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 60 |
Weaknesses: | ![]() |
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Resistances: | ![]() |
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Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Oomph | 24 | ![]() |
![]() 1-2 (incl. self) |
Greatly raises 1 ally's ATK for 3 turns |
38 | ![]() |
Whipcrackle | 67 | ![]() |
![]() Front |
Deals major Zap-type physical damage (240% potency) to all enemies in area of effect, very rarely binds |
52 | ![]() |
Rain of Thunder | 42 | ![]() |
![]() 1-2 |
Deals minor Zap-type physical damage (94% potency) to 1 enemy 3 times |
76 | ![]() |
Zenithian Strike | 48 | ![]() |
![]() 2 |
Deals major physical damage (420% potency) to ??? units, deals major physical damage (350% potency) to all other units Turns needed: 3 (Times usable: 1) |
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Tempest of Thunder | 93 | ![]() |
![]() Fan (L) |
Deals minor physical damage (60% potency) to all enemies in area of effect 4 times |
Base Perks | ||
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Level | Name | Description |
1 | ATK +15 | Raises max ATK by 15 |
1 | AGL +20 | Raises max AGL by 20 |
1 | Whipcrack Counter | When attacked by enemy: Attacks with Whipcrack Counter if enemy is within 1 to 2-space range (Whipcrack Counter: Deals minor physical damage (100% potency) to 1 enemy) |
110, 120, 130, 140 | Rain of Thunder potency +2% | Raises Rain of Thunder potency by 2% |
110, 120, 130, 140 | Zenithian Strike potency +2% | Raises Zenithian Strike potency by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Move +1 | Raises Move by 1 |
2 | Frizz Res +25 | Raises Frizz resistance by 25 |
3, 5 | Rain of Thunder potency +5% | Raises Rain of Thunder potency +5% |
3, 5 | Zenithian Strike potency +5% | Raises Zenithian Strike potency +5% |
3, 5 | Physical Potency +5% | Raises physical potency by 5% |
3, 5 | Tempest of Thunder potency +5% | Raises Tempest of Thunder potency +5% |
4 | Crack Res +25 | Raises Crack resistance by 25 |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
Talent Blossom | |
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Name | Description |
Tempest of Thunder | Deals minor physical damage (60% potency) to all enemies in area of effect 4 times |
Wartime Moreheal Support | When an ally is attacked by enemy: Heals with Wartime Moreheal if ally is within 1 to 2-space range, up to 3 times per battle (Wartime Moreheal: Heals a major amount of HP and raises 1 ally's ATK for 3 turns) |
Binding Physical | When maing a physical attack: Very rarely binds This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Zenithian Strike potency +100% | Raises Zenithian Strike potency by 100% |
HP +50 | Raises max HP by 50 |
(HP +25) x2 | Raises max HP by 25 |
(MP +15) x2 | Raises max MP by 15 |
ATK +15 | Raises max ATK by 15 |
DEF +25 | Raises max DEF by 25 |
AGL +15 | Raises max AGL by 15 |
WIS +15 | Raises max WIS by 15 |
(Zap-type Physical Potency +1.5%) x2 | Raises Zap-type physical potency by 1.5% |
(Zap-type Physical Brilliant +1.5%) x2 | Raises Zap-type physical brilliant by 1.5% |
Zap-type Physical MP Cost -10% | Lowers Zap-type physical MP cost by 10% |
(Physical Potency +1%) x2 | Raises physical potency by 1% |
(Physical Brilliant +1%) x2 | Raises physical brilliant by 1% |
Physical MP Cost -5% | Lowers physical MP cost by 5% |
All Damage Down 1% | Reduces all damage taken by 1% |
Woosh Res +5% | Raises Woosh Res by 5% |
Woosh-type Physical Res +5% | Raises Woosh-type Physical Res by 5% |
Woosh-type Martial Res +5% | Raises Woosh-type Martial Res by 5% |
Woosh-type Spell Res +5% | Raises Woosh-type Spell Res by 5% |
Woosh-type Breath Res +5% | Raises Woosh-type Breath Res by 5% |
Zam Res +5% | Raises Zam Res by 5% |
Zam-type Physical Res +5% | Raises Zam-type Physical Res by 5% |
Zam-type Martial Res +5% | Raises Zam-type Martial Res by 5% |
Zam-type Spell Res +5% | Raises Zam-type Spell Res by 5% |
Zam-type Breath Res +5% | Raises Zam-type Breath Res by 5% |
(Confusion Res +5%) x2 | Raises Confusion Res by 5% |
(Bind Res +5%) x2 | Raises Bind Res by 5% |
Paralysis Res +5% | Raises Paralysis Res by 5% |
Physical Lock Res +5% | Raises Physical Lock Res by 5% |