Lv: | 130 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 35 |
Weaknesses: | / | ||||
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Resistances: | / | ||||
Immunities: |
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | Armour Hammer | 12 | 1 |
Deals minor physical damage (130% potency) to 1 enemy, occasionally lowers DEF for 3 turns | ||
26 | Frontal Assault | 30 | Front |
Deals physical damage (180% potency) to 1 enemy, moves up to 2 spaces, only works if there are no enemies or obstacles between the user and target, occasionally stuns | ||
42 | Massive Attack | 40 | 1-3 |
Deals major physical damage (250% potency) to 1 enemy, rarely stuns |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +20 | Raises max HP by 20 |
1 | DEF +15 | Raises max DEF by 15 |
100, 110, 120, 130 | Massive Attack potency +2% | Raises Massive Attack potency by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | Guard Tactic Odd | Action start on odd turns until turn 6: Enables Cover for 2 turns (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) |
2 | Frizz Res +25 | Raises Frizz resistance by 25 |
3 | Stun Success Rate +5% | Raises Stun success rate by 5% |
3, 5 | Massive Attack potency +5% | Raises Massive Attack potency by 5% |
4 | Sizz Res +25 | Raises Sizz resistance by 25 |
5 | Belleau Combo | When an ally's ability binds enemy: Often attacks with Massive Attack if enemy is within 1 to 3-space range |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |