Bahamut

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
Spell Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Doomed Awakening 0
Self
Restores 70 MP to the user and raises spell potency/recovery for 3 turns
(Times usable: 3)
33 Snowstorm 103
Fan
Deals major Crack-type breath damage (200 base potency) to all enemies in area of effect, occasionally stuns
54 Megaflare 144
Fan (L)
Deals major spell damage to all enemies in area of effect
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 Countdown Turns 1/2 action start:
Raises Spell Boost for 2 turns
Turn 3 action start:
Greatly raises Spell Boost for 1 turn
110, 120, 130, 140 Megaflare potency +2% Raises Megaflare potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Vermilion Wings Battle start:
Raises Move and reduces damage taken by 20% for 3 turns
2 Frizz Res +25 Raises Frizz resistance by 25
3 Beyond Human Knowledge Heals 50% of max HP when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
3, 5 Megaflare potency +5% Raises Megaflare potency by 5%
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
3, 5 Breath Potency/Recovery +5% Raises breath potency/recovery by 5%
3,5 Ability MP Cost -5% Lowers ability MP cost by 5%
4 Sizz Res +25 Raises Sizz resistance by 25
5 Max HP +100 Raises max HP by 100
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Spell & Breath Essence*
Raises spell and breath potency by 20%
Countdown (Lv. 2) Turns 1/2/4/5/7/8 action start:
Raises Spell Boost for 2 turns

Turns 3/6/9 action start:
Greatly raises Spell Boost for 1 turn, raises Move and reduces damage taken by 20% for 4 turns, removes some status ailments
Withdrawn Dragon Clan Action start on odd turns until turn 10:
Raises DEF, AGL, and spell and breath potency/recovery for 3 turns

Action start:
Heals 10% of max HP and restores 4% of max MP
Bahamut's Protection*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
(HP +50) x2 Raises max HP by 50
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Spell Potency +1%) x2 Raises spell potency by 1%
(Spell Brilliant +1%) x2 Raises spell brilliant by 1%
Spell MP Cost -5% Lowers spell MP cost by 5%
(Crack-type Breath Potency +1.5%) x2 Raises Crack-type breath potency by 1.5%
(Crack-type Breath Brilliant +1.5%) x2 Raises Crack-type breath brilliant by 1.5%
Crack-type Breath MP Cost -10% Lowers Crack-type breath MP cost by 10%
Woosh Res +5% Raises Woosh Res by 5%
Woosh-type Physical Res +5% Raises Woosh-type Physical Res by 5%
Woosh-type Martial Res +5% Raises Woosh-type Martial Res by 5%
Woosh-type Spell Res +5% Raises Woosh-type Spell Res by 5%
Woosh-type Breath Res +5% Raises Woosh-type Breath Res by 5%
Zap Res +5% Raises Zap Res by 5%
Zap-type Physical Res +5% Raises Zap-type Physical Res by 5%
Zap-type Martial Res +5% Raises Zap-type Martial Res by 5%
Zap-type Spell Res +5% Raises Zap-type Spell Res by 5%
Zap-type Breath Res +5% Raises Zap-type Breath Res by 5%
(Sleep Res +5%) x2 Raises Sleep Res by 5%
(Breath Lock Res +5%) x2 Raises Breath Lock Res by 5%
Spell Lock Res +5% Raises Spell Lock Res by 5%
Confusion Res +5% Raises Confusion Res by 5%