Bad Karmour

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Lv: 120
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 25

Leader Perk:
None

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Lightstrike 7
Straight Line
Deals minor physical damage (110% potency) to all enemies in area of effect
22 Smouldering Slash 17
1
Deals moderate Sizz-type physical damage (180% potency) to 1 enemy
32 Blizzard Rush 17
1
Deals moderate Crack-type physical damage (180% potency) to 1 enemy
Hook Thrust 42
Straight Line
Deals moderate physical damage (190% potency) to all enemies in area of effect, pulls them up to 1 space closer
Base Perks
Level Name Description
1 ATK +5 Raises max ATK by 5
90, 100, 110, 120 Blizzard Rush potency +2% Raises Blizzard Rush potency by 2%
Awakening Perks
Awakening Name Description
1 Crack-type Physical Potency +5% Raises Crack-type physical potency by 5%
2 Zam Res +25 Raises Zam resistance by 25
3, 5 Blizzard Rush potency +5% Raises Blizzard Rush potency by 5%
3, 5 Hook Thrust potency +5% Raises Hook Thrust potency by 5%
4 Frizz Res +25 Raises Frizz resistance by 25
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Hook Thrust Deals moderate physical damage (190% potency) to all enemies in area of effect, pulls them up to 1 space closer
Binding Physical When maing a physical attack:
Very rarely binds
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Steel Will When attacked by enemy:
Occasionally heals 10% of the user's max HP and raises DEF for 3 turns
(AGL +20) x2 Raises max AGL by 20
(HP +15) x2 Raises max HP by 15
(MP +10) x2 Raises max MP by 10
ATK +10 Raises max ATK by 10
DEF +15 Raises max DEF by 15
AGL +10 Raises max AGL by 10
WIS +10 Raises max WIS by 10
(Crack-type Physical Potency +1.5%) x2 Raises Crack-type physical potency by 1.5%
(Crack-type Physical Brilliant +1.5%) x2 Raises Crack-type physical brilliant by 1.5%
Crack-type Physical MP Cost -10% Lowers Crack-type physical MP cost by 10%
(Physical Potency +1%) x2 Raises physical potency by 1%
(Physical Brilliant +1%) x2 Raises physical brilliant by 1%
Physical MP Cost -5% Lowers physical MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Bang Res +5% Raises Bang Res by 5%
Bang-type Physical Res +5% Raises Bang-type Physical Res by 5%
Bang-type Martial Res +5% Raises Bang-type Martial Res by 5%
Bang-type Spell Res +5% Raises Bang-type Spell Res by 5%
Bang-type Breath Res +5% Raises Bang-type Breath Res by 5%
Zap Res +5% Raises Zap Res by 5%
Zap-type Physical Res +5% Raises Zap-type Physical Res by 5%
Zap-type Martial Res +5% Raises Zap-type Martial Res by 5%
Zap-type Spell Res +5% Raises Zap-type Spell Res by 5%
Zap-type Breath Res +5% Raises Zap-type Breath Res by 5%
(Bind Res +5%) x2 Raises Bind Res by 5%
(Confusion Res +5%) x2 Raises Confusion Res by 5%
Paralysis Res +5% Raises Paralysis Res by 5%
Physical Lock Res +5% Raises Physical Lock Res by 5%