| Lv: | 150 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 60 |
| Weaknesses: | ![]() |
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| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family/Subfamily: | /![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Heart Snipe* ハートスナイプ |
47 | ![]() |
![]() 1-3 |
Deals moderate martial damage (80 base potency) to 1 enemy, often charms |
| 33 | ![]() |
Bunny Catch* バニーキャッチ |
120 | ![]() |
![]() Fan |
Deals major martial damage (260 base potency) to all enemies in area of effect, pulls them up to 1 space closer, occasionally paralyses or stuns |
| 54 | ![]() |
Twinkling Stars* 星のきらめき |
134 | ![]() |
![]() 1-3 |
Deals major surehit Bang-type martial damage (220 base potency) to all enemies in area of effect, often lowers Beast Res for 3 turns |
| 82 | ![]() |
Crushing Heel* クラックヒール |
92 | ![]() |
![]() 1-3 |
Deals major Zam-type martial damage (400 base potency) to 1 enemy, ignores some Light Damage Res, cannot be redirected by Selflessness Turns needed: 2 (Times usable: 2) |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | AGL +20 | Raises max AGL by 20 |
| 1 | Astral Rabbit* 夢見の兎 |
Battle start: Reduces damage taken by 50% 1 time only for 99 turns Before HP hits 0: Preserves HP at 1, up to 2 times per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
| 110, 120, 130, 140 | Twinkling Stars* potency +2% | Raises Twinkling Stars* potency by 2% |
| 110, 120, 130, 140 | Crushing Heel* potency +2% | Raises Crushing Heel* potency by 2% |
| 150 | Ability Potency/Recovery +2% | Raises ability potency/recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Lucky Bunny* 幸運のバニー |
Battle start: Greatly raises AGL, martial potency/recovery, and evasion rate for 3 turns Battle start: If there are 4 or more Hero or Beast allies (incl. self) in the party: Raises evasion rate for 3 turns Raises damage dealt for all allies (incl. self) in the surrounding large rhombus for 3 turns |
| 2 | Sizz Res +25 | Raises Sizz resistance by 25 |
| 3 | Light of Protection* ひかりのまもり |
Battle start, action start, or when revived: Nullifies some status ailments if the user's HP is 70% or over |
| 3, 5 | Twinkling Stars* potency +5% | Raises Twinkling Stars* potency by 5% |
| 3, 5 | Crushing Heel* potency +5% | Raises Crushing Heel* potency by 5% |
| 4 | Zap Res +25 | Raises Zap resistance by 25 |
| 5 | Rabbit Charm* 兎のおまじない |
Raises max AGL by 40 If there are 4 or more Hero or Beast allies (incl. self) in the party: Raises max AGL of all Hero or Beast allies (incl. self) by 20 |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |