Ashlynn

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Zap-type Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Magic Holy Water 0
Self
Restores 100 MP for the user
(Times usable: 3)
34 Sorceria Flash 104
Front
Deals major Sizz-type spell damage to all enemies in area of effect
51 Moonlight 85
3
Deals moderate Zap-type spell damage to 1 enemy 4 times
80 Magic Burst -
Front
Consumes all MP and deals unreflectable spell damage to all enemies in area of effect
Turns needed: 4 (Times usable: 1)
Sorceria Light Flash 103
4
Deals major Sizz-type spell damage to 1 enemy
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 WIS +15 Raises max WIS by 15
1 Witch Elixir Heals a major amount of HP and greatly raises WIS for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
110, 120, 130, 140 Moonlight potency +2% Raises Moonlight potency by 2%
110, 120, 130, 140 Magic Burst potency +2% Raises Magic Burst potency by 2%
Awakening Perks
Awakening Name Description
1 Spell Tricks Lowers spell ability MP cost by 10%, raises potency and recovery by 10%
2 Sizz Res +25 Raises Sizz resistance by 25
3, 5 Max MP +50 Raises max MP by 50
3, 5 Spell Potency +5% Raises spell potency by 5%
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
3, 5 Sorceria Light Flash potency +5% Raises Sorceria Light Flash potency by 5%
4 Crack Res +25 Raises Crack resistance by 25
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Sorceria Light Flash Deals major Sizz-type spell damage to 1 enemy
Magic Wellspring Action start every 3 turns until turn 9:
Restores 16% of max MP and grants x1.5 spell potency/recovery for 1 turn
Moonlight Providence Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
(HP +50) x2 Raises max HP by 50
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Spell Potency +1%) x2 Raises spell potency by 1%
(Spell Brilliant +1%) x2 Raises spell brilliant by 1%
Spell MP Cost -5% Lowers spell MP cost by 5%
(Sizz-type Spell Potency +1.5%) x2 Raises Sizz-type spell potency by 1.5%
(Sizz-type Spell Brilliant +1.5%) x2 Raises Sizz-type spell brilliant by 1.5%
Sizz-type Spell MP Cost -10% Lowers Sizz-type spell MP cost by 10%
All Damage Down 1% Reduces all damage taken by 1%
Woosh Res +5% Raises Woosh Res by 5%
Woosh-type Physical Res +5% Raises Woosh-type Physical Res by 5%
Woosh-type Martial Res +5% Raises Woosh-type Martial Res by 5%
Woosh-type Spell Res +5% Raises Woosh-type Spell Res by 5%
Woosh-type Breath Res +5% Raises Woosh-type Breath Res by 5%
Zam Res +5% Raises Zam Res by 5%
Zam-type Physical Res +5% Raises Zam-type Physical Res by 5%
Zam-type Martial Res +5% Raises Zam-type Martial Res by 5%
Zam-type Spell Res +5% Raises Zam-type Spell Res by 5%
Zam-type Breath Res +5% Raises Zam-type Breath Res by 5%
(Sleep Res +5%) x2 Raises Sleep Res by 5%
(Poison Res +5%) x2 Raises Poison Res by 5%
Paralysis Res +5% Raises Paralysis Res by 5%
Spell Lock Res +5% Raises Spell Lock Res by 5%