Asellus

Return to Unit List
Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Physical Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Mystic Awakening*
32
Self
Heals a major amount of the user's HP and raises Mystic Blood for 3 turns
(Times usable: 3)
33 Rising Nova 98
Fan (L)
Deals major unreflectable Frizz-type physical damage (330% potency) to all enemies in area of effect
52 Triple Thrust 82
1-3
Deals minor surehit physical damage (135% potency) to 1 enemy 3 times
82 Rosario Impale 110
Front
Deals major physical damage (500% potency) to all enemies in area of effect, removes some status changes from enemy
Turns needed for first use: 2 turns (Times usable: 2)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Mystic Blood*
When enemy gets KO'd:
For number of KO'd enemies only, raises Mystic Blood for 3 turns (4 turns when KO attack is by character other than self)
When user's ability KO's enemy:
For number of KO'd enemies only, raises Mystic Blood for 3 turns
When a unit is in the Mystic Blood state, the unit's ATK and AGL are raised by 15% each stage (3 stages total)
1 Mystication*
While user has 1 or more stages of Mystic Blood:
Nullifies some status ailments

While user has 2 or more stages of Mystic Blood:
Reduces damage taken by 20%
When making a physical attack:
Very rarely paralyses
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks

While user has 3 stages of Mystic Blood:
Grants x1.5 physical potency/recovery
110, 120, 130, 140 Triple Thrust potency +2% Raises Triple Thrust potency by 2%
110, 120, 130, 140 Rosario Impale potency +2% Raises Rosario Impale potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Half-Mystic Living the Here & Now*
Battle start:
Raises ATK, DEF, AGL, and reduces damage taken by 20% for 3 turns, nullifies some status ailments for 1 turn
2 Woosh Res +25 Raises Woosh resistance by 25
3 Indomitable Spirit Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
3, 5 Triple Thrust potency +5% Raises Triple Thrust potency by 5%
3, 5 Rosario Impale potency +5% Raises Rosario Impale potency by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Mystic Blood's Interference*
Heals 30% of max HP and raises Mystic Blood for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%