| Lv: | 150 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 60 |
| Weaknesses: | ![]() |
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| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Mystic Awakening* 妖力覚醒 |
32 | ![]() |
![]() Self |
Heals a major amount of the user's HP and raises Mystic Blood for 3 turns (Times usable: 3) |
| 33 | ![]() |
Rising Nova | 98 | ![]() |
![]() Fan (L) |
Deals major unreflectable Frizz-type physical damage (330% potency) to all enemies in area of effect |
| 52 | ![]() |
Triple Thrust | 82 | ![]() |
![]() 1-3 |
Deals minor surehit physical damage (135% potency) to 1 enemy 3 times |
| 82 | ![]() |
Rosario Impale | 110 | ![]() |
![]() Front |
Deals major physical damage (500% potency) to all enemies in area of effect, removes some status changes from enemy Turns needed for first use: 2 turns (Times usable: 2) |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | ATK +15 | Raises max ATK by 15 |
| 1 | Mystic Blood* 妖魔の血 |
When enemy gets KO'd: For number of KO'd enemies only, raises Mystic Blood for 3 turns (4 turns when KO attack is by character other than self) When user's ability KO's enemy: For number of KO'd enemies only, raises Mystic Blood for 3 turns When a unit is in the Mystic Blood state, the unit's ATK and AGL are raised by 15% each stage (3 stages total) |
| 1 | Mystication* 妖魔化 |
While user has 1 or more stages of Mystic Blood: Nullifies some status ailments While user has 2 or more stages of Mystic Blood: Reduces damage taken by 20% When making a physical attack: Very rarely paralyses This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks While user has 3 stages of Mystic Blood: Grants x1.5 physical potency/recovery |
| 110, 120, 130, 140 | Triple Thrust potency +2% | Raises Triple Thrust potency by 2% |
| 110, 120, 130, 140 | Rosario Impale potency +2% | Raises Rosario Impale potency by 2% |
| 150 | Ability Potency/Recovery +2% | Raises ability potency/recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Half-Mystic Living the Here & Now* 今を生きる半妖 |
Battle start: Raises ATK, DEF, AGL, and reduces damage taken by 20% for 3 turns, nullifies some status ailments for 1 turn |
| 2 | Woosh Res +25 | Raises Woosh resistance by 25 |
| 3 | Indomitable Spirit | Before HP hits 0: Preserves HP at 1, 1 time per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
| 3, 5 | Triple Thrust potency +5% | Raises Triple Thrust potency by 5% |
| 3, 5 | Rosario Impale potency +5% | Raises Rosario Impale potency by 5% |
| 4 | Zam Res +25 | Raises Zam resistance by 25 |
| 5 | Mystic Blood's Interference* 血の干渉 |
Heals 30% of max HP and raises Mystic Blood for 3 turns when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |