| Lv: | 150 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 65 |
| Weaknesses: | ![]() |
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| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Showing True Potential* 真価発揮 |
45 | ![]() |
![]() 1-2 (incl. self) |
Raises damage dealt of all allies in area of effect for 3 turns |
| 38 | ![]() |
Heaven-Piercing Winds* 天穿つ風 |
157 | ![]() |
![]() Front |
Deals major Woosh-type or Typeless martial damage proportional to ATK to all enemies in area of effect 2 times, occasionally lowers damage dealt for 3 turns |
| 54 | ![]() |
Prism Cannon* プリズムキャノン |
119 | ![]() |
![]() 1-3 |
Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type spell damage proportional to ATK to 1 enemy, ignores some Light Damage Res |
| 82 | ![]() |
Grand Unity* グランユニゾン |
163 | ![]() |
![]() Fan (Long) |
Deals huge breath damage (542 base potency) to all enemies in area of effect, knocks them back up to 3 spaces, and grants the user Extraordinary Conductor for 3 turns Turns needed: 3 turns (Times usable: 2) |
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Grand Mistral* グランミストラル |
153 | ![]() |
![]() Fan (Long) |
Deals huge breath damage (450 base potency) to all enemies in area of effect, lowers Move for 3 turns (Times usable: 1) |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | ATK +15 | Raises max ATK by 15 |
| 1 | Extraordinary Conductor* 稀代の指揮者 |
Battle start: Grants a barrier that reduces damage taken by 20% and enables Extraordinary Conductor for 3 turns |
| 1 | Conductor Style* 指揮者の風格 |
While in Extraordinary Conductor state: Reduces damage taken by 50% from enemies at a range of 2 spaces or more |
| 110, 120, 130, 140 | Physical, Spell, Martial & Breath Potency/Recovery +2% | Raises physical, spell, martial & breath potency/recovery by 2% |
| 150 | Ability Potency/Recovery +2% | Raises ability potency/recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Brimming with Energy* みなぎる気力 |
Battle start: Nullifies some status ailments for 3 turns Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns |
| 2 | Bang Res +25 | Raises Bang resistance by 25 |
| 3 | Prism Ball Follow-Up* プリズムボールの追撃 |
When any other ally attacks: Attacks with Prism Ball* if enemy is within 1 to 3-space range, up to 5 times per battle (Prism Ball*: Deals major unreflectable Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type spell damage proportional to ATK to 1 enemy) |
| 3, 5 | Physical, Spell, Martial & Breath Potency/Recovery +5% | Raises physical, spell, martial & breath potency/recovery by 5% |
| 4 | Zap Res +25 | Raises Zap resistance by 25 |
| 5 | Joie de Fight | When attacked by enemy: Heals 10% of the user's max HP |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
| Character Builder | ||
|---|---|---|
| Name | Description | |
| Grand Mistral* グランミストラル |
Deals huge breath damage (450 base potency) to all enemies in area of effect, lowers Move for 3 turns (Times usable: 1) |
|
| Dauntless Courage* 勇猛果敢 |
Battle start, action start, or when revived: Raises damage dealt by 20% if user's HP is 50% or over |
|
| Orchesterra's Blessing* オルクステラの祝福 |
Action start: Heals 10% of max HP and restores 4% of max MP |
|
| DEF +50 | Raises max DEF by 50 | |
| All Damage Down 0.5% | Reduces all damage taken by 0.5% | |
| All Damage Down 1% | Reduces all damage taken by 1% | |
| All Damage Down 1.5% | Reduces all damage taken by 1.5% | |
| All Damage Down 2% | Reduces all damage taken by 2% | |
| Bang Res +5% | Raises Bang resistance by 5 | |
| Zap Res +5% | Raises Zap resistance by 5 | |
| Max HP +20 | Raises max HP by 20 | |
| Max HP & Max MP +30 | Raises max HP and max MP by 30 | |
| Max MP +20 | Raises max MP by 20 | |
| ATK +10 | Raises max ATK by 10 | |
| ATK & WIS +15 | Raises max ATK and max WIS by 15 | |
| WIS +10 | Raises max WIS by 10 | |
| DEF +10 | Raises max DEF by 10 | |
| DEF & AGL +15 | Raises max DEF and max AGL by 15 | |
| AGL +10 | Raises max AGL by 10 | |
| Showing True Potential* MP Cost -5% | Lowers Showing True Potential* MP cost by 5% | |
| Showing True Potential* MP Cost -5% | Lowers Showing True Potential* MP cost by 5% | |
| Heaven-Piercing Winds* potency +2% | Raises Heaven-Piercing Winds* potency by 2% | |
| Heaven-Piercing Winds* potency +3% | Raises Heaven-Piercing Winds* potency by 3% | |
| Prism Cannon* potency +2% | Raises Prism Cannon* potency by 2% | |
| Prism Cannon* potency +3% | Raises Prism Cannon* potency by 3% | |
| Grand Unity* potency +2% | Raises Grand Unity* potency by 2% | |
| Grand Unity* potency +3% | Raises Grand Unity* potency by 3% | |