Amatea

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
Physical, Spell, Martial & Breath Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Showing True Potential*
45
1-2 (incl. self)
Raises damage dealt of all allies in area of effect for 3 turns
38 Heaven-Piercing Winds*
157
Front
Deals major Woosh-type or Typeless martial damage proportional to ATK to all enemies in area of effect 2 times, occasionally lowers damage dealt for 3 turns
54 Prism Cannon*
119
1-3
Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type spell damage proportional to ATK to 1 enemy, ignores some Light Damage Res
82 Grand Unity*
163
Fan (Long)
Deals huge breath damage (542 base potency) to all enemies in area of effect, knocks them back up to 3 spaces, and grants the user Extraordinary Conductor for 3 turns
Turns needed: 3 turns (Times usable: 2)
Grand Mistral*
153
Fan (Long)
Deals huge breath damage (450 base potency) to all enemies in area of effect, lowers Move for 3 turns
(Times usable: 1)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Extraordinary Conductor*
Battle start:
Grants a barrier that reduces damage taken by 20% and enables Extraordinary Conductor for 3 turns
1 Conductor Style*
While in Extraordinary Conductor state:
Reduces damage taken by 50% from enemies at a range of 2 spaces or more
110, 120, 130, 140 Physical, Spell, Martial & Breath Potency/Recovery +2% Raises physical, spell, martial & breath potency/recovery by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Brimming with Energy*
Battle start:
Nullifies some status ailments for 3 turns

Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns
2 Bang Res +25 Raises Bang resistance by 25
3 Prism Ball Follow-Up*
When any other ally attacks:
Attacks with Prism Ball* if enemy is within 1 to 3-space range, up to 5 times per battle
(Prism Ball*: Deals major unreflectable Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type spell damage proportional to ATK to 1 enemy)
3, 5 Physical, Spell, Martial & Breath Potency/Recovery +5% Raises physical, spell, martial & breath potency/recovery by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Joie de Fight When attacked by enemy:
Heals 10% of the user's max HP
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Character Builder
Name Description
Grand Mistral*
Deals huge breath damage (450 base potency) to all enemies in area of effect, lowers Move for 3 turns
(Times usable: 1)
Dauntless Courage*
Battle start, action start, or when revived:
Raises damage dealt by 20% if user's HP is 50% or over
Orchesterra's Blessing*
Action start:
Heals 10% of max HP and restores 4% of max MP
DEF +50 Raises max DEF by 50
All Damage Down 0.5% Reduces all damage taken by 0.5%
All Damage Down 1% Reduces all damage taken by 1%
All Damage Down 1.5% Reduces all damage taken by 1.5%
All Damage Down 2% Reduces all damage taken by 2%
Bang Res +5% Raises Bang resistance by 5
Zap Res +5% Raises Zap resistance by 5
Max HP +20 Raises max HP by 20
Max HP & Max MP +30 Raises max HP and max MP by 30
Max MP +20 Raises max MP by 20
ATK +10 Raises max ATK by 10
ATK & WIS +15 Raises max ATK and max WIS by 15
WIS +10 Raises max WIS by 10
DEF +10 Raises max DEF by 10
DEF & AGL +15 Raises max DEF and max AGL by 15
AGL +10 Raises max AGL by 10
Showing True Potential* MP Cost -5% Lowers Showing True Potential* MP cost by 5%
Showing True Potential* MP Cost -5% Lowers Showing True Potential* MP cost by 5%
Heaven-Piercing Winds* potency +2% Raises Heaven-Piercing Winds* potency by 2%
Heaven-Piercing Winds* potency +3% Raises Heaven-Piercing Winds* potency by 3%
Prism Cannon* potency +2% Raises Prism Cannon* potency by 2%
Prism Cannon* potency +3% Raises Prism Cannon* potency by 3%
Grand Unity* potency +2% Raises Grand Unity* potency by 2%
Grand Unity* potency +3% Raises Grand Unity* potency by 3%